![]() Your event progress will be saved, and the only way to reset the event is to either manually end it with the provided button, or by dying.Yes, you are able to train Non-Combat Skills during the event (Just not at the same time of course).You cannot do any Combat outside of what the Event provides. All Combat content is locked during the event.You only need to complete the event once for all possible rewards.The Event takes roughly 2 hours to complete, assuming you don’t die and are well prepared.There’s some very important information you need to know about the event, so please read this as it will clear a lot of confusion about how the Event works: The very last Monster you face at the end of Cycle 5 is the true Final Boss. This means by cycle 5, you will have 5 different Modifier combinations active at the same time, so choose wisely. This Combination you select is then added to all previous Modifiers you selected. When beginning a new cycle, you will be asked to select another modifier combination. ![]() This reward is always the same, depending on what cycle you just completed. The completion of a cycle will provide you with a set reward for your efforts. One cycle is completed after defeating the Final Boss, in which you will then begin the next cycle, repeating the above Mechanics. The Event occurs for a total of 5 cycles. You must defeat him to continue to the next part of the event. Upon clearing all of the Slayer Areas, the Final Boss will appear to try and stop you in your tracks. The final monster you face within the respective areas will be a “Boss” version of one of the Monsters. The modifiers you select will apply to every single Monster you face during the event.Īfter this, your task is to trawl through the hardest Slayer Areas in the game, defeating a random number of Monsters (5-8) within that area until it has been cleared. Upon starting the Event, you will be greeted with a popup asking you to select a random modifier combination from a selection of 3. Upon beginning the Event, all Combat content will be locked and will remain locked until the Event is either finished, ended, or you die. The event requires Level 99 in all Skills, access to all Slayer areas. Your task is to slay various Monsters who have succumbed to the final boss’ mysterious mist and eventually defeat him when the chance arises. The Final Boss is hidden deep inside an “Event”. I’ll do my best to break down exactly what we added, and what has changed. It has been a very long time coming, and the inclusion this brings is one of the largest additions to the game we have ever done. The time has finally come to introduce the last piece of the Combat puzzle.Įndgame Content Pt.3 introduces the final boss for Melvor Idle, as well as a lot of new Monsters, Items and balance changes across Combat. There’s some amazing stuff in here and I don’t want you to miss it. This changelog is MASSIVE, so please take the time to read everything that changed, and everything that was added. The next 8 days for me are dedicated to fixing as many reported bugs as possible, so I can ensure the full launch on November 18 is as smooth as possible. When the game launches on November 18, you will not see any new inclusions other than Localisation. Full Release is on November 18, and this Public Beta is here to give you the content early, and also spend time focussing on bug fixes from here on until the launch. To be able to finally declare the game is finished is an unbelievable feeling. This is an achievement I never thought I would ever reach when I started this journey in September 2019. The Public Beta is a symbol of an almost complete game. This update introduces most of the promised Major Features from the roadmap, plus a lot of other goodies to go with it. Welcome to the absolutely massive Public Beta 1.0 update for Melvor Idle!
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