Debugtool's clone stamper tool should put a Sample Object into the world. Press and then click somewhere on the ground of the game. To see startermod_basic's Sample Object, click the stamp icon/tool, and type: Debugtools will put a few icons in the upper right corner of your stonehearth game when you next open it. (Make sure the folder is named debugtools, not debugtools_master). In order to even see it (as it does not participate in any recipes), you must also download the debugtools mod ( ) and install it into the mods folder, again as a peer to stonehearth.smod and radiant.smod. This object is so basic that it has almost no use in the game. Startermod_basic also adds a "Sample Object" to the world. The Sample Recipe creates a decorative object you can then place in the world. You should see a "Sample Recipe" in his recipe list under the "furniture" category. The mod adds two new objects to the world, and a new recipe to the carpenter, so that you can see at least one of the objects in the world.īefore digging into the mod files, start up a game of Stonehearth and make a carpenter. Inside the startermod_basic folder, you should see a manifest.json file, and 2 folders, one called entities and one called recipes. Make sure the folder is named startermod_basic, not startermod_basic-master. Unzip to your stonehearth mods directory, as a peer to stonehearth.smod and radiant.smod. Mirror Link Thank you 420WeedWizard for hosting the mirror!ĭo not use the version below.A most basic starter mod to get you going! It’s for whoever has been ignoring that it will be discontinued. The version below will not exist in the next release. We are abandoning the below 002 version because it used a naming method for files we had to use when the mod tools were first released and there were errors in files sharing vanilla file’s name. We were going to let it run for one more release but it’s just been a major PITA and just complicated the process of development for Ceno and I.īut the below version is harder to merge for other modders, and takes up more space on your computer. I personally can no longer stomach it, and coupled with solid reasons we’re just going to abandon it now. It won’t receive hotfix updates either, so please only use 003 above.įull Patch Notes - This post only represents a fraction of this release, and covers mostly over-arching changes.Īre you guys excited? We’ve been working on this since 1.0.0.6 vanilla! (yikes) Long story short, real life came for both Ceno and I and we made due. But here it is, Cornucopia v0.3.3! Item phase: Legendaries/MI’s/Relics! Be assured that we need your help more than ever to get feedback on our changes. Some of what we’ve done has definitely gone too far, some not far enough. The simple fact of the matter is that the scope of this version was far too large for us to personalyl test. So please be patient and let us know your opinions on things (after you’ve actually played with them) and we’ll do our best to release hotfixes tuning this into a reasonable place. Be aware that we are now finally entering the next phase after this: Making the game harder again, but in hopefully more interesting ways. Version 0.4 will be monster balance, and we’ll most likely divide it up by each act (0.41, 0.42 etc.) I personally plan to do a lot of hotfix support for things that fell to a lesser priority rung in our development but still nags at my soul. I’ll probably tweak faction rares a bit more, update some more epics that still suck, etc. So do provide us feedback, elaborate or not. ![]() We also ask for your patience in this specific release because we have finally tackled rebalancing the attributes! (Changes below) Attribute changes affect all enemies of course, and while we tried to balance the changes out a bit via the enemy difficulty modifiers, some enemies heavily slanted toward singular attributes may need to be fine tuned individual. ![]() A lot of this won’t make it until 0.4 but I will try to handle worst case outliers in hotfixes.īasically: Balancing attributes is rather complex and may take a lot of work to get it right, so that means multiple iterations. ![]() We hope you’ll be patient because in getting this right we will create a much more rich and interesting meta where your attribute choices matter, and monster attributes also define them a little better as well. Well… art takes a lot of time and we didn’t feel like delaying this release another month or more because of some small square icons.Īnother thing worth noting is that a TON of the skill icons for the abilities/buffs we added are the same as already existing icons.
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